Heck, I even went so far as to load up 4 characters for each stage, kill off 3, and then keep going thru each stage without picking the quit game option for the other characters (meaning the difficulty still acts like 4 people are playing it and ramps it up a LOT). Even on the hardest setting, the only challenges were the underworld, the 2nd Skorne fight and maybe Garm. Sadly, the home versions of the game are just too damn easy. And with Emulators nowadays, playing it on PCSX2 makes it look HD. In particular, the PS2 version was like the PREMIUM version of the game. The game was designed to be a quarter eater: making the owners cash. The problem is, as much as I liked the difficulty, it was too unbalanced. Spending probably about $50 each time beating it. I would spend hours in the arcades playing it and actually beat the entire arcade version 6 times. Gauntlet Dark Legacy is one of my all time favorite games. Now onto the point of this thread: Gauntlet Dark Legacy! A blog can be found here with all progress: Since the switch to Unity progress has been smooth and amazing and I can finally seen an eventual end to it. It went from being a dirty hack in a psx cheat code app, to a memhack hack, to being remade in game maker, then got switched over to unit圓d 2 years ago.
For those who don't know I've been busy remaking Castlevania: SOTN in unity for some time now.